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#include "NvBlastTkFrameworkImpl.h"
#include "NvBlastTkJointImpl.h"
#include "NvBlastTkActorImpl.h"
#include "NvBlastTkAssetImpl.h"
#include "NvBlastTkFamilyImpl.h"


namespace Nv
{
namespace Blast
{

//////// Member functions ////////

TkJointImpl::TkJointImpl(const TkJointDesc& desc, TkFamilyImpl* owner) : m_owner(owner)
{
	userData = nullptr;

	// Do not fire off a creation event.  Creation events will only be fired when a family-internal joint is created.
	NVBLAST_ASSERT(desc.families[0] != nullptr || desc.families[1] != nullptr);
	NVBLAST_ASSERT(desc.families[0] == nullptr || desc.chunkIndices[0] < static_cast<TkFamilyImpl*>(desc.families[0])->getAssetImpl()->getChunkCount());
	NVBLAST_ASSERT(desc.attachPositions[0].isFinite());
	NVBLAST_ASSERT(desc.families[1] == nullptr || desc.chunkIndices[1] < static_cast<TkFamilyImpl*>(desc.families[1])->getAssetImpl()->getChunkCount());
	NVBLAST_ASSERT(desc.attachPositions[1].isFinite());

	for (int i = 0; i < 2; ++i)
	{
		m_data.actors[i] = desc.families[i] != nullptr ? static_cast<TkFamilyImpl*>(desc.families[i])->getActorByChunk(desc.chunkIndices[i]) : nullptr;
		m_data.chunkIndices[i] = desc.chunkIndices[i];
		m_data.attachPositions[i] = desc.attachPositions[i];
		m_links[i].m_joint = this;
	}

	if (owner == nullptr)
	{
		TkFrameworkImpl::get()->onCreate(*this);
	}
}


void TkJointImpl::release()
{
	removeReferencesInActors();

	if (m_owner != nullptr)
	{
		// Internal joint
		m_owner->releaseJoint(*this);
	}
	else
	{
		// External joint
		removeReferencesInFamilies();
		TkFrameworkImpl::get()->onDestroy(*this);
		NVBLAST_DELETE(this, TkJointImpl);
	}
}


void TkJointImpl::setActors(TkActorImpl* actor0, TkActorImpl* actor1, TkEventQueue* alternateQueue)
{
	NVBLAST_ASSERT(m_data.actors[0] != nullptr || m_data.actors[1] != nullptr);

	const bool unreferenced = (actor0 == nullptr && m_data.actors[0] != nullptr) || (actor1 == nullptr && m_data.actors[1] != nullptr);

	removeReferencesInActors();

	if (!unreferenced)
	{
		if (actor0 != nullptr)
		{
			actor0->addJoint(m_links[0]);
		}
		
		if (actor1 != nullptr && actor1 != actor0)	// If the actors are the same, we only need one joint reference
		{
			actor1->addJoint(m_links[1]);
		}
	}

	// We do _not_ return if m_data.m_actors[0] == actor0 && m_data.m_actors[1] == actor1 since
	// this leads to a bug.  This function will only be called when an actor is split.  It is
	// possible that the two TkActors in a joint are the same as before, but in this case one
	// of the actors will be the split actor.  Since will be represented by a different
	// physical actor, this case still needs to be reported in an event. Returning when neither
	// TkActor has changed will prevent that, and lead to unwanted joint disconnection.

	const uint32_t familyToUse = m_data.actors[0] != actor0 ? 0 : 1;

	TkEventQueue* q = alternateQueue == nullptr ?
		&static_cast<TkActorImpl*>(m_data.actors[familyToUse])->getFamilyImpl().getQueue()
		: alternateQueue;

	const bool jointWasInternal = m_data.actors[0] == m_data.actors[1];

	if (unreferenced)
	{
		removeReferencesInFamilies();
		actor0 = actor1 = nullptr;	// Make both new actors NULL
	}

	if (!jointWasInternal || actor0 != actor1)
	{
		// The original actors were different, or they are now, signal a joint update
		TkJointUpdateEvent* e = q->allocData<TkJointUpdateEvent>();
		e->joint = this;
		e->subtype = unreferenced ? TkJointUpdateEvent::Unreferenced : (jointWasInternal ? TkJointUpdateEvent::External : TkJointUpdateEvent::Changed);
		m_data.actors[0] = actor0;
		m_data.actors[1] = actor1;
		q->addEvent(e);
	}
	else
	if (jointWasInternal)
	{
		// The joint was originally created within the same actor and now it remains within the same actor.  
		m_data.actors[0] = m_data.actors[1] = actor0;
	}
}


const TkJointData TkJointImpl::getData() const
{
	return getDataInternal();
}


void TkJointImpl::removeReferencesInActors()
{
	TkActorImpl* actor0 = static_cast<TkActorImpl*>(m_data.actors[0]);
	TkActorImpl* actor1 = static_cast<TkActorImpl*>(m_data.actors[1]);

	if (actor0 != nullptr)
	{
		actor0->removeJoint(m_links[0]);
	}

	if (actor1 != nullptr && actor1 != actor0)	// If the actors are the same, we only had one joint reference
	{
		actor1->removeJoint(m_links[1]);
	}
}


void TkJointImpl::removeReferencesInFamilies()
{
	if (m_owner != nullptr)
	{
		return;	// Only concerned with external joints
	}

	NVBLAST_ASSERT(m_data.actors[0] != m_data.actors[1] || m_data.actors[0] == nullptr);	// This is enforced by the initial assumption in TkFrameworkImpl::createJoint.

	for (int i = 0; i < 2; ++i)
	{
		if (m_data.actors[i] != nullptr)
		{
			TkFamilyImpl& family = static_cast<TkActorImpl*>(m_data.actors[i])->getFamilyImpl();
			TkJointImpl* joint = nullptr;
			const bool found = family.deleteExternalJointHandle(joint, getFamilyID(m_data.actors[i ^ 1]), m_data.chunkIndices[i], m_data.chunkIndices[i ^ 1]);
			NVBLAST_ASSERT((!found && m_data.actors[i ^ 1] == nullptr) || joint == this);	// Might not be found if the actors in a family are in the process of being deleted
			NV_UNUSED(found);
		}
	}
}

} // namespace Blast
} // namespace Nv
